UPDATE: GameLoop went fantastically! Check out the Event Recap page for links, pictures, and whatever else we can manage. Please send us your links and notes! Thanks VERY much to everyone who came, and especially to our amazing hosts at MIT GAMBIT!
What is GameLoop?
GameLoop is a one-day "unconference" in the spirit of BarCamp. That means it's a self-organizing conference: you show up, pitch some sessions, and we throw them up on the wall grid. The grid becomes the conference schedule.
It's being held on Saturday, August 23 at the Singapore-MIT GAMBIT Game Lab in Kendall Square. Our schedule is here.
Why GameLoop?
We've been hearing people complain for years that we don't get any cool video game conferences here in Boston. Our response to the complaint is, "Screw that, let's just do it."
Who can attend?
This time around, we want to keep it to game industry professionals only. Artists, programmers, designers, producers, QA—hell, even executives are welcome. As much as we love students and academics and aspiring game developers, this is for pros, past and present, only. If you really have no idea whether you qualify as a pro, you can always ask us.
Is this free?
We ask that those who can afford it donate $20 to cover conference costs (pizza, basic supplies, etc). If we don't spend all the money on the conference, the difference will go to charity. Go here to donate via PayPal or credit card.
How do I RSVP?
To RSVP, email the organizers and we'll add you to the list of who's attending.
Who's running this whole thing?
GameLoop is organized by Darius Kazemi (Orbus Gameworks and the Boston Post Mortem) and Scott Macmillan (Macguffin Games).