GameLoop: A day of all the best game development conversations you can have.
GameLoop is an user-generated conference on game development. It is open to professional game devs, hobbyists, students, critics, and journalists. We especially encourage groups typically underrepresented in game development to attend!
Things you might do at GameLoop include:
We depend on attendees to pitch sessions! We've had sessions
about ethics in rulesets, distributed version control, dealing with mental
health issues as a game dev, iPhone shaders, indie marketing, illusionary
gameplay, prototyping, outsider games, asymmetric multiplayer, romance,
The way pitching works is we take suggestions for sessions, and we put them up on a board. Every attendee gets to vote on the sessions they'd like to see. The staff then creates a schedule for the day. Don't worry about it if you've never given a talk before. If you really want to talk about something, you can pitch the session and if enough people want to attend, everyone else can talk about it!
Sure, you could show up to a session and just listen. But at GameLoop we encourage you to speak up: ask questions and propose answers. We care about dialogue here. So when you go to a session: speak up.
This year we'll have access to the excellent facilities of MIT at our disposal for the conference. If you're tired of sessions, there's tons of space to spend some quality time with your fellow devs, show off a demo, or whatever you like.
GameLoop is dedicated to providing a harassment-free conference experience for everyone, regardless of gender, sexual orientation, disability, physical appearance, body size, race, or religion. By purchasing a ticket to GameLoop, you agree to abide by our Anti-Harassment Policy.