2008 Event Recap
This ended up being our schedule for the event. Click on session names for more info. A (!) means there are pictures or notes from the session. A (#) means there's audio! And here's the list of who attended in 2008.
| Room 1 | Room 2 | Room 3 | Room 4 | Room 5 | Room 6 | Lounge | |
|---|---|---|---|---|---|---|---|
| 10:15 - 11:00 | Starting Up An Indie (!) | Competitive Multiplayer Design | Distributed Version Control | Interactive Actors That Express Emotion (!#) | |||
| 11:15 - 12:00 | Boston Game Industry - What's Next? (!) | Practical Accessible Game Development | Better QA (!) | ||||
| 12:00 - 1:00 | (lunch) | (lunch) | (lunch) | (lunch) | (lunch) | (lunch) | (lunch) |
| 1:00 - 1:45 | Distributed Version Control | Game Design Workshop (!) | 45 Awkward Minutes With Harmonix Designers (!) | ||||
| 2:00 - 2:45 | Low-Tech Games - ARGs != Marketing (!) | Implied Ethics in Game Rule Sets (!#) | Experimental Games We Love (!) | Managing Multiple Projects | |||
| 3:00 - 3:45 | Agency/Complicity in Games (!) | AI Learning Methods for Game Design (#) | Getting the Most Out of Movie IP (!) | ||||
| 4:00 - 4:45 | OMG Jon Blow is teh Awesome (Writing and Design) (!#) | Viral/Social Distribution - Designing It In (!) | What Scrum is Terrible For (!) |
Wrap-Up (afterwards)
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