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This is a list of attendees. To get on this list, email us. The little (PAID) thing means that an attendee has already donated!
Scott Macmillan, Macguffin Games, GameLoop organizer.
Darius Kazemi,...
This ended up being our schedule for the event. Click on session names for more info. A (!) means there are pictures or notes from the session. A (#) means there's audio! And here's the list of who...
This ended up being our schedule for the event. Click on session names for more info. An italicized title means there are pictures or notes from the session. A bold title means there's...
Presenters
Dan Teasdale, Chris Foster, Casey Malone, Sylvain Dubrofsky.
Session Notes
Matt Weise's Notes
Don't hire assholes.
You have to work harder because it is harder to find good people...
Moderators
Jeff Ward of Orbus Gameworks, and Andrew Plotkin, independent.
Session Notes
Jon Radoff's Notes
(from his blog)
"Jeff Ward and Andrew Plotkin discussed theories regarding how game design...
Moderator
Christian Baekkelund, 38 Studios.
Session Audio
Devin Griffiths was kind enough to provide us with audio for the session.
Session Notes
Person's Notes
Pics
Moderator
Clara Fernandez, GAMBIT.
Session Notes
Person's Notes
Pics
Moderator
Darius Kazemi of Orbus Gameworks, Boston Post Mortem.
Session Audio
Devin Griffiths was kind enough to supply audio for this session.
Notes
Matt Weise's Notes
Boston Post-Mortem is very...
Session Audio
From Andrew Brockert:
MP3, 13.6 MB, 31:47 (partial session only)
Moderator
Evan Nikolich, Demiurge.
Session Notes
Person's Notes
Pics
We are Darius Kazemi and Scott Macmillan. Email us at moc.liamg|poolemagnotsob#moc.liamg|poolemagnotsob.
Organized by Eleanor Robinson, 7-128 Software
Person's Notes
Johnny Richardson's notes:
Eleanor: There are basically 7 people at 7- 128 Software, and as a result they have to develop content very...
Darren Torpey's Notes:
The running mechanic in Mirror's Edge was all about managing players' expectations
The red-items-are-for-actions mechanic was there to offset what could have been a...
GameLoop will be held at Microsoft New England Research and Development, which is located at 1 Memorial Drive, 1st Floor, Cambridge MA.
Here it is on Google Maps.
Public Transportation
We...
Moderator
Jeff Ward, Orbus Gameworks.
Session Notes
Person's Notes
Pics
Organizer: Tom Hunter, Glymetrix.
Jonathan Rubinger's Notes:
What are games worth financially?
$40-$60 for a console game
$0.99 for an iPhone game
$3,500 on eBay for someone's Jedi character in...
Moderator
Darius Kazemi of Orbus Gameworks, Boston Post Mortem.
Session Notes
Jon Radoff's Notes
(from his blog)
"I tweeted about these during the session itself, but here's the quick recap:...
Sessions end before we can really delve in
Second day where we only allow more in depth versions of talks
Only allow first few slots to fill up, then after lunch fill the rest
Scott and Darius can...
Organizer:
Jonathan Rubinger's Notes:
Consider difference between MMO traits/gear (permanent, or at least until something better comes along) and FPS traits/gear (much more disposable).
In...
Moderators
Eitan Glinert, Fire Hose Games. Dan Roy, MIT Education Arcade.
Session Notes
Dean O'Donnell's Notes
(from his blog)
in which we took familiar board games and discarded the rules and made...
GameLoop 2009 was a huge success! Click on the Big Board below to see the event recap.
(Photo by Vincent Diamante.)
What is GameLoop?
GameLoop is a one-day "unconference" in the spirit of...
Organized by Traci Lawson
Person's Notes
Johnny Richardson's notes:
Harley: wasn’t interested in games until she had a kid, and wants an education about children’s games
Feels like the market...
Moderators
Matt Weise, GAMBIT. Geoff Long, GAMBIT.
Session Notes
Dean O'Donnell's Notes
(from his blog)
This was a talk that Matt Weise and Geoff Long are prepping for Austin GDC, basically...
If you are allowed to edit pages in this Site, simply click on edit button at the bottom of the page. This will open an editor with a toolbar pallette with options.
To create a link to a new page,...
Organizer: Darius Kazemi, Orbus Gameworks
Note form Darius: the costs and budgetary figures I reference during this session were off the top of my head. They were in the right ballpark, but for...
Organizer: Alexx Kay, 2K Boston.
Jonathan Rubinger's Notes:
Use: a tool by which you can manage player perceptions to create the appearance of systems, even when none exist.
Story branches that...
Moderator
Alexx Kay, 2K Boston.
Session Audio
Devin Griffiths was kind enough to supply audio from the session.
Session Notes
Alicia Verlager's Notes
games with explicitly have moral or ethical...
Presenter
Gerry Seidman of Actor Machine.
Session Audio
Devin Griffiths provided an audio recording of this session.
Session Notes
Matt Weise's Notes
mold virtual character performance through...
Please change this page according to your policy (configure first using Site Manager) and remove this note.
Who can join?
You can write here who can become a member of this site.
Join!
So you...
Moderator
Dean O'Donnell, WPI.
Session Notes
Dean O'Donnell's Notes
(from his blog)
This is the session I proposed. I wanted to talk about indie ARGs and bring game design sensibility into what...
We had a great time at lunch. Lots of discussion, and lots of Rock Band 2 (Harmonix was nice enough to bring their E3 build).
Pics
Moderator
Jen Lak, ImaginEngine.
Session Notes
Person's Notes
Pics
Session Audio
From Andrew Brockert:
MP3, 19.9 MB, 42:47
Session Audio
From Andrew Brockert:
MP3, 21.3 MB, 50:05
Moderator
Scott Macmillan, Macguffin Games.
Session Audio
Devin Griffiths was kind enough to provide us with audio for the session.
Session Notes
Dean O'Donnell's Notes
(from his blog)
This was...
We ask that all attendees donate $20 if they can afford it. This will cover costs of things like materials for the conference, and food. If we end up with money left over after conference expenses,...
Moderator
Eleanor Robinson, 7-128 Software LLC
The three quick fixes to make software more accessible, self voice, caption, and single button controls
Person's Notes
There are over 94 million...
Session Audio
From Andrew Brockert:
MP3, 17.5 MB, 40:06
Session Audio
From Andrew Brockert:
MP3, 19.6 MB, 46:23
Darren Torpey's Notes:
Some companies use GameMaker to prootype a game design that is then handed off to (hardcore, C++) programmer(s) to create in full
The value of prototyping
to...
We've got the tentative schedule as follows. This may change somewhat if more people sign up than expected. Each session has a 15 minute break afterwards. You can use this to stretch your legs,...
Moderator
Session Notes
Person's Notes
Pics
Error fetching flickr image (id: ) info. The file does not exist, is private or other problem.
This is the page where we're posting up session ideas. Sessions can be lectures, or roundtables, or workshops, or whatever. Topics can include anything at all related to game development. If you...
Who's Attending?
Session Ideas
Directions
Sponsors
Schedule
Pay For Registration
2008 Event Recap
2009 Event Recap
Recent changes
List all pages
Site Manager
Sponsored by:
edit this panel
Members:
Moderators
Admins
We could not pull off an event of this scope without the support of our generous sponsors. Here they are, in no particular order:
The Microsoft New England Research and Development center is...
Moderator
Scott Macmillan, Macguffin Games.
Session Notes
Jon Radoff's Notes
(from his blog)
"This was a roundtable discussion about starting an indie game studio. We discussed a number of the...
Darren Torpey's Notes:
It helps to have someone or someones you care about who expect you to finish
Even mild, self-imposed social pressure can be very motivating!
Time-box the project so that...
contact
Moderator
Jon Radoff, GamerDNA.
Session Notes
Jon Radoff's Notes
(from his blog)
"A roundtable I put together, this session talked about the viral mechanisms built-in to games ranging from Magic...
According to Wikipedia, the world largest wiki site:
A Wiki ([ˈwiː.kiː] <wee-kee> or [ˈwɪ.kiː] <wick-ey>) is a type of website that allows users to add, remove, or otherwise edit...
Moderator
Philip Tan, GAMBIT.
Session Notes
Darius Kazemi's Notes
There were four of us at this session. We talked mostly about what it's like to use Scrum on a project with an art pipeline, and we...
Organizer: Darius Kazemi, Orbus Gameworks
Person's Notes
Johnny Richardson's notes:
Darius introduces himself
Trying to make Boston somewhere cool to work
We have a very strong IGDA chapter; kind...
This is a list of attendees. To get on this list, email us. The little (PAID) thing means that an attendee has already donated!
Scott Macmillan, Macguffin Games, GameLoop organizer. (PAID)
Darius...
Organizer: Chris Bowen, Microsoft
Johnny Richardson's Notes:
Women seem especially attracted to jobs in art/design in games and not engineering/etc.
Diversity in the workplace is not the same thing...
Cole has posted the notes from his talk on his blog.






